[Concept,28/36] expo: Pass context to draw_string()

Message ID 20260120231814.2033069-29-sjg@u-boot.org
State New
Headers
Series video: Add multiple-context support to vidconsole (part F) |

Commit Message

Simon Glass Jan. 20, 2026, 11:17 p.m. UTC
  From: Simon Glass <simon.glass@canonical.com>

Add a ctx parameter to draw_string() to allow passing in a specific
vidconsole context. If NULL, the default context is used.

Update all callers accordingly.

Co-developed-by: Claude Opus 4.5 <noreply@anthropic.com>
Signed-off-by: Simon Glass <simon.glass@canonical.com>
---

 boot/scene.c | 21 +++++++++++++++------
 1 file changed, 15 insertions(+), 6 deletions(-)
  

Patch

diff --git a/boot/scene.c b/boot/scene.c
index 58be46cb7ee..6c70bd9038c 100644
--- a/boot/scene.c
+++ b/boot/scene.c
@@ -616,16 +616,25 @@  static void scene_render_background(struct scene_obj *obj, bool box_only,
 	}
 }
 
-static void draw_string(struct udevice *cons, const char *str, int len,
-			bool password)
+/**
+ * draw_string() - Draw a string to the vidconsole
+ *
+ * @cons: Vidconsole device to draw to
+ * @ctx: Vidconsole context, or NULL to use default
+ * @str: String to draw
+ * @len: Length of string to draw
+ * @password: true to draw asterisks instead of actual characters
+ */
+static void draw_string(struct udevice *cons, void *ctx, const char *str,
+			int len, bool password)
 {
 	if (password) {
 		int i;
 
 		for (i = 0; i < len; i++)
-			vidconsole_put_char(cons, NULL, '*');
+			vidconsole_put_char(cons, ctx, '*');
 	} else {
-		vidconsole_put_stringn(cons, NULL, str, len);
+		vidconsole_put_stringn(cons, ctx, str, len);
 	}
 }
 
@@ -686,7 +695,7 @@  static int scene_txt_render(struct expo *exp, struct udevice *dev,
 
 	if (!mline) {
 		vidconsole_set_cursor_pos(cons, NULL, x, y);
-		draw_string(cons, str, strlen(str),
+		draw_string(cons, NULL, str, strlen(str),
 			    obj->flags & SCENEOF_PASSWORD);
 	}
 
@@ -705,7 +714,7 @@  static int scene_txt_render(struct expo *exp, struct udevice *dev,
 		if (y > bbox.y1)
 			break;	/* clip this line and any following */
 		vidconsole_set_cursor_pos(cons, NULL, x, y);
-		draw_string(cons, str + mline->start, mline->len,
+		draw_string(cons, NULL, str + mline->start, mline->len,
 			    obj->flags & SCENEOF_PASSWORD);
 	}
 	if (obj->flags & SCENEOF_POINT)